Sunday, July 1, 2012

Cheap Mordheim: Orcs and Goblins

Being bored without power at my local GW to play at I've decided to put out another Cheap Mordheim post. As you can tell I've already done two (skavens and most of the mercenaries as they can use the same box) and I got a few more to go before most of the cheap one box warbands are done. Hopefully this will help people who are interested in Mordheim get into it with the most bang for your buck. I'll also be buying these boxes myself for my own warbands or already have so of course I'm searching for the cheapest things myself too.

Orcs and Goblins is another official warband but sadly it isn't as inexpensive as the last two. To do this warband you'll need some orcs for the heroes and henchmen but the goblins, squigs, and troll don't come in the same box. For a single box of orcs, I've found that the Savage Orcs is your best bet. It has spears, swords, daggers, axes, bows (Orc Boyz don't and archers come in 3's), and shields.

 Sadly there is only ten models this time instead of the twenty like in the other two but it is the best box on the GW website right now. Good news is that you'll only need 8~10 Orcs to start the warband with and you can expand from there with a Troll, more Orcs, or some goblins (I suggest a night goblin box, you'll see why later). Good news though is that you can still field a strong list with just 10 models for a few games into a campaign as you can / will spend most of your income on lucky charms, rabbits foot, other equipment upgrades, and hiring any henchmen that died. (After 5 games my Reikland is still only 11 strong, but I'll be expanding them soon)

Just remember to do something to set your heroes apart along with your Shaman and Boss. For giggles I'd probably put the big choppa on the Boss as he'd have the biggest stick (and it would look cool) and use the banner as my Shaman club / axe / spear / whatever I can count it as. Spearing of spears though one of my favorite things to do is to run a group of henchmen with spears and have one escort another henchman / hero through the battle for counter charging. If you are anything like me you'd wonder why I'd give up two attacks with a parry (sword+other) for a single spear as if you are also like me then 90% of the time that single attack will miss (unless it is a bow), but here is the trick. Spears attack first in close combat regardless of any other modifiers such as charging in the first round of combat, so you have a chance at killing the guy who charged before he gets to go, and if he kills your spear henchmen, at least it wasn't your money maker hero. This is why my newest models for my warbands contains a few Spear + Bow models (shot in my turn, intercepts charges in theirs).

PS: The way we play and as I understand the rule for spears (unwieldy) is that it doesn't let you use another weapon or a shield in close combat but you can use a pistol / bow / crossbow / rifle in the shooting phase.

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