Thursday, December 26, 2013

Team Battle Strats : Himmelsdorf

 2/3 line heavy push

Initial Setup for a 2/3 line push depending on what tanks you bring.

Main Force (3) : They go down the 3 line and either stop at the D / G entrance to the middle or continue down to J / B cap route. You have to time this and act accordingly because when the action goes down you want it to happen on your terms and not being sniped from far down the 3 line. There are a lot of places to duck into while pushing and depending on enemy locations you could go down the 4 line instead.

Flankers(1~2): Tanks like 50 100's, 30 90's, and the like I send to the 2 line and they play the outside, if they meet resistance they can duck into the buildings between the 2 and 3 line for some protection.

TD Support (0~1) : At the beginning I'd put em on the end of the 3 line and hold him there, when it is time to push I move him to the 2 line with the scout / 50 100 / whatever to push the outside with.

Tier 1's (1~2) : One goes hill while the other goes tank alley, if you are missing one then send your only T1 to tank alley to check if there are tanks on that line as tanks on hill will generally be ignored / base race.

Basic Strat

You can flip the positioning of the main and flanking tanks

Main Force (3~4) : They sit on tank alley and wait for enemy movements. Depending on how things go I'll either send them down tank alley or have them go support the tanks on the 3 line if they push that way.

Flankers(1~2) : Because of the greater options for maneuverability I like to place my flankers on the 3 line because they can duck into the different allies if I push them up, also if they get pushed I'd pull them back after a shot or two and flank the enemy through the middle or from your base while the heavies move up and hold them at the corner.

TD Support (0~1) : I'd probably set them at the end of the 3 line with a clear view down and a 50 100 or IS-3 to stop him from being pushed easily. Sadly I just thought of that

Tier 1's (1~2) : One goes hill while the other goes the outside of the 1 line, if you only have 1 then send him to the 1 line. The biggest reason is that if they go hill your main force doesn't care because they can't be hit but if they are pushing 2/3 line the light will give you that information.

Team Battle Strats : Cliff

Where I generally place tanks based on tank type.

Main Force (3-4) : Moves to the 6~ line and hugs the hill, they can poke around the rocks at E/F 5~6, for both spawns the ramp to get to the lighthouse offers a good spot to do a quick light to see where their tanks are going and if we have opportunities to poke and peek them down.

Tier 1's (1-2) : One goes to the 8 line and the other goes to the 2 line to watch for a push on cap or a flank on the main forces. Depending on enemy locations either could push to cap to provide pressure. The more important T1 is the 8 line on here if you have just 1.

Specialty TD (0-1) : Both spots are push deterrents, if the enemy force pushes any location the TD has almost instant shots on them when they reach your side of the map while being far enough back to avoid being lit.

Speciality Flankers / Auto Loaders (1-2) : I generally send them to the 3 line, my favorite for the fast ones is down the 2 line and up the path to the 3 line as it offers a very fast and direct path so you can get early spots and shots. From here they have a lot of shots on the F and E lines, and further back along with 1 line poke shots. For the south spawn a great thing is hitting tanks at C5 before they finish going up the hill and past the rock because you get side and ass shots.

Specialty Arty(0-0.5) : For the lols, these are just suggested spots for them and they rely on what your opponent has but they can definitely annoy your enemies main forces by spreading shots out so no one on their team is at full health.