2/3 line heavy push
|Initial Setup for a 2/3 line push depending on what tanks you bring.|
Main Force (3) : They go down the 3 line and either stop at the D / G entrance to the middle or continue down to J / B cap route. You have to time this and act accordingly because when the action goes down you want it to happen on your terms and not being sniped from far down the 3 line. There are a lot of places to duck into while pushing and depending on enemy locations you could go down the 4 line instead.
Flankers(1~2): Tanks like 50 100's, 30 90's, and the like I send to the 2 line and they play the outside, if they meet resistance they can duck into the buildings between the 2 and 3 line for some protection.
TD Support (0~1) : At the beginning I'd put em on the end of the 3 line and hold him there, when it is time to push I move him to the 2 line with the scout / 50 100 / whatever to push the outside with.
|You can flip the positioning of the main and flanking tanks|
Flankers(1~2) : Because of the greater options for maneuverability I like to place my flankers on the 3 line because they can duck into the different allies if I push them up, also if they get pushed I'd pull them back after a shot or two and flank the enemy through the middle or from your base while the heavies move up and hold them at the corner.
TD Support (0~1) : I'd probably set them at the end of the 3 line with a clear view down and a 50 100 or IS-3 to stop him from being pushed easily. Sadly I just thought of that
Tier 1's (1~2) : One goes hill while the other goes the outside of the 1 line, if you only have 1 then send him to the 1 line. The biggest reason is that if they go hill your main force doesn't care because they can't be hit but if they are pushing 2/3 line the light will give you that information.