So my list was something like...
- Imotek in a squad of 10 warriors
- Overlord with a Scythe, Weave, Res Orb, and Mind Shackle in a squad of 10 immortals
- Two squads of 5 warriors with two destruction teks each
- 8 scarabs in a swarm and 4 destroyers filling up the other Fast attack slot
- A small 5 man Praetorian squad with void blades
- And finally a Storm Tek with both upgrades
- Two land raiders with melta cannons and flamer sconces
- 8ish man of hammer and shield termies in one raider
- two sets of five man scouts with snipers
- a 10ish man of vets with an apothicary in the other raider
- a land speeder with melta
Turn 1
The game started out as dawn of war deployment with a lot of buildings since we covered about 50% of the board with them. The mission ended up with The Emperors Will which we promptly ignored to just kill each other. I ended up going and deploying first so of course I ran 90% of my army forward to get into range as target priority was a simple "Which land raider can I blow up first!" Sadly I only got four shots with my D-Teks which they sadly failed to glance at all since he castled at the very back of his side. In his turn one he ran both raiders away from my scarabs and destroyer side and shot up my imotek blob taking out half of the warriors. Then his snipers managed to precision shoot and wound Imotek twice while my warriors make 100% of their saves.Turn 2
So after bringing a warrior back to life I continue to chase his raiders with those lovely Entropic Strikes. Imoteks storms decide to die early to my great dismay, though after entering into ruins with my imotek squad they managed to hit the closest land raider four times and rolled (6,6,6,5) to glance it, so close! None of my other shooting was in range or failed to wound his snipers / raiders. His turn was a bit more profitable as he moved in closer to my weaker flank (Imotek side) by disembarking his shield termies and sniping at them some more. luckily enough for me he didn't figure out how powerful void blades can be against vehicles and moved them into turn three charge range. He was really focused on Imotek but I managed to survive the shooting phase and he rolled poorly for the longish ranged charge with the termies so I got out lucky.Turn 3
Sadly he got a call that he had to go soon so we had to pick up the pace and end it at the end of turn three. So in the end I decided to just say to hell with it all and ran my troops close enough to get as many shots in as possible in our final turn. The scarabs ran to the base of the snipers tower but failed to charge up it, the destroyers managed to deal a single kill, and the praetorians blew up the closest land raider to them after some gauss took a hull point off and wrecked the other one. It was a beautiful sight seeing two wrecked land raiders on the board and I managed to get first blood to boot!The Termies of course ran up to Imoteks unit and wrecked face in assault against Imotek and his unit and his vets and snipers wiped out the praetorian squad which ended the game with just a few minutes before his ride showed up and me sulking for a round of Mordheim which I failed to get.
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